

Necromorphs, like before, are exceedingly robust and resistant to regular shots. Each weapon has a different attack, and players can use Stasis to slow down objects or foes and the telekinesis module to grab and toss things or solve environmental puzzles. Isaac is holding a weapon and must aim it before it may be fired. A third-person camera is used to control Isaac. While trying to break free from his bonds, he runs from both the Necromorphs and the space station’s security team, grabs a gun, and then learns the truths behind the reappearance of the Necromorphs and the appearance of yet another Marker, all while fighting dementia and even more hideous beasts than before.ĭead Space 2 looks and plays nearly identical to its predecessor. A new Necromorph outbreak arises while Isaac is being psychoanalyzed on The Sprawl, and he has no choice but to flee. Isaac is understandably devastated by the events of the original game, haunted by memories of his fiancée Nicole’s suicide, the horrifying shapes and forms of the Necromorph horde, and persistent visions of a ghost stealing Nicole’s paper. Three years later, Clarke is discovered abandoned in space and is taken onboard The Sprawl, a vast space station circling Titan, one of Saturn’s moons.

He is an engineer who previously fought the horrible “Necromorphs” – a species of polymorphic (shape-changing) parasitic extraterrestrials that feed on dead flesh and use corpses as hosts – onboard the fatal “PlanetCracker,” the spaceship USG Ishimura. In the sequel to 2008’s Dead Space, players assume the role of Isaac Clarke once more.
